RoleConfig = {
	[1] = {
	 	character_id = 1,
	 	name = "test1",
	 	hp = 500,
	 	atk = 20,
        entrance = {
                        name = "entrance1",
                        time = 2,
                    },
        flyWord = {
                        name = "fly_word",
                        offset = { x = 0, y = 0,},
                    },
	 	speed = {
	 				{
	 					value = 100,
	 					--skills = {4, 2, 5},
	 					skills = {2, 5},
	 				},
	 			},
	 	weapon = 1, -- 数字对应武器类型 "duandao", "changdao", "changbing", "yuancheng", "faxi"
	 	res = "ying",
		skills = {
					{	
						name = "test1_normal_attack",
						id = 5,
						action_type = 1,   --1, 普攻；2， 技能； 3， 奥义； 
						trigger_type = 2,   --1,表示几率触发； 2，表示回合触发
						trigger_param = 1, --根据出发类型填写触发参数，对于几率触发来说，填写概率，x％的x；对于回合触发来说，填写第几回合开始释放
						cd = 0,			--表示释放后过几回合才能再次释放
					},
					{
						name = "test1_skill1",
						id = 2,
						action_type = 2,
						trigger_type = 1,
						trigger_param = 80,
						cd = 3,
					},
					{
						name = "test1_aoyi1",
						id = 4,
						action_type = 3,
						trigger_type = 2,
						trigger_param = 1,
						cd = 0,
					},
			},
	},
	[2] = {
	 	character_id = 2,
	 	name = "test2",
	 	hp = 600,
	 	atk = 10,
        entrance = {
                        name = "entrance1",
                        time = 2,
                    },
        flyWord = {
                        name = "fly_word",
                        offset = { x = 0, y = 0,},
                    },
	 	speed = {
	 				{
	 					value = 80,
	 					--skills = {4, 2, 1},	
	 					skills = {2, 1},	
	 				}
	 			},
	 	weapon = 2, -- 数字对应武器类型
	 	res = "ying",
		skills = {
					{	
						name = "test2_normal_attack",
						id = 1,
						action_type = 1,
						trigger_type = 2,   --1,表示几率触发； 2，表示回合触发
						trigger_param = 1, --根据出发类型填写触发参数，对于几率触发来说，填写概率，x％的x；对于回合触发来说，填写第几回合开始释放
						cd = 0,			--表示释放后过几回合才能再次释放
					},
					{
						name = "test2_skill1",
						id = 2,
						action_type = 2,
						trigger_type = 2,
						trigger_param = 3,
						cd = 3,
					},
					{
						name = "test2_aoyi1",
						id = 4,
						action_type = 3,
						trigger_type = 2,
						trigger_param = 1,
						cd = 0,
					},
			},
	},
	[3] = {
		character_id = 3,
		name = "luoxinfu",
		hp = 5000,
		atk = 10,
        entrance = {
                        name = "entrance",
                        time = 6,
                    },
        flyWord = {
                        name = "fly_word",
                        offset = { x = 0, y = -1.7,},
                    },
		speed = {
					{
						value = 120,
						--skills = {8,7,6},
						skills = {8,7,6},
					}
		},
		weapon = 5,
		res = "luoxinfu",
		skills = {
					{
						name = "luoxinfu_normal_attack",
						id = 6,
						action_type = 1, 
						trigger_type = 2,
						trigger_param = 1, 
						cd = 0,
					},
					{
						name = "luoxinfu_skill",
						id = 7,
						action_type = 2, 
						trigger_type = 2,
						trigger_param = 2, 
						cd = 2,
					},
					{
						name = "luoxinfu_aoyi",
						id = 8,
						action_type = 3, 
						trigger_type = 2,
						trigger_param = 3, 
						cd = 3,
					},
		},
	},
	[4] = {
		character_id = 4,
		name = "lingxuan",
		hp = 800,
		atk = 10,
        entrance = {
                        name = "entrance",
                        time = 2,
                    },
        flyWord = {
                        name = "fly_word",
                        offset = { x = 0, y = 0,},
                    },
		speed = {
					{
						value = 120,
						--skills = {11,10,9},
						skills = {10,9},
					}
		},
		weapon = 5,
		res = "lingxuan",
		skills = {
					{
						name = "lingxuan_normal_attack",
						id = 9,
						action_type = 1, 
						trigger_type = 2,
						trigger_param = 1, 
						cd = 0,
					},
					{
						name = "lingxuan_skill",
						id = 10,
						action_type = 2, 
						trigger_type = 2,
						trigger_param = 2, 
						cd = 2,
					},
					{
						name = "llingxuan_aoyi",
						id = 11,
						action_type = 3, 
						trigger_type = 2,
						trigger_param = 1, 
						cd = 0,
					},
		},
	},
	[5] = {
		character_id = 5,
		name = "lingxuan",
		hp = 900,
		atk = 10,
        entrance = {
                        name = "entrance",
                        time = 2,
                    },
        flyWord = {
                        name = "fly_word",
                        offset = { x = 0, y = 0,},
                    },
		speed = {
					{
						value = 120,
						--skills = {11,10,12},
						skills = {10,12},
					}
		},
		weapon = 5,
		res = "lingxuan",
		skills = {
					{
						name = "lingxuan_normal_attack",
						id = 12,
						action_type = 1, 
						trigger_type = 2,
						trigger_param = 1, 
						cd = 0,
					},
					{
						name = "lingxuan_skill",
						id = 10,
						action_type = 2, 
						trigger_type = 1,
						trigger_param = 50, 
						cd = 1,
					},
					{
						name = "llingxuan_aoyi",
						id = 11,
						action_type = 3, 
						trigger_type = 2,
						trigger_param = 1, 
						cd = 0,
					},
		},
	},
}